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Fixed
Fixed in 6000.0.38f1, 6000.1.0b6, 6000.2.0a2
Votes
0
Found in
6000.0.36f1
6000.1.0b4
6000.2.0a1
Issue ID
UUM-95799
Regression
Yes
Sprite renderer does not issue draw calls correctly when using SRP Batcher
How to reproduce:
1. Open the attached "IN-93517" project
2. Open the "SampleScene"
3. Open the Frame Debugger window (Window > Analysis > Frame Debugger)
4. Build And Run the project
5. Enable the Frame Debugger from the dedicated window and attach it to the Player
6. Observe the Frame Debugger window, taking note of the Draw calls
Expected result: SRP Batcher is utilized when drawing Sprites
Actual result: Drawing the sprites results in Dynamic Batch draw calls
Reproducible in: 2022.3.56f1, 6000.0.0b11, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Not reproducible in: 2023.2.0a23
Could not test with: 2023.3.0a2, 2023.3.0b10 (Project breaks when downgraded to 2023.3.x and cannot be built)
Reproducible on: Android (by reporter), Windows 11
Not reproducible on: No other environments tested
Note: Android was tested by the reporter. No information about what version (save for 6000.0.32f1 and 2023.2.17f1) or devices were used, was provided
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Resolution Note (fix version 6000.2.0a2):
Fix SRP-Batcher compatibility for URP 2D Default Shaders. #59853
Resolution Note (fix version 6000.1.0b6):
Fix SRP-Batcher compatibility for URP 2D Default Shaders.
Resolution Note (fix version 6000.0.38f1):
Fix SRP-Batcher compatibility for URP 2D Default Shaders.