Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.5f1, 6000.2.0a9
Votes
0
Found in
6000.0.35f1
6000.1.0b2
6000.2.0a3
Issue ID
UUM-95800
Regression
No
Custom mesh water surface normal map fades out when Y Position increases
How to reproduce:
1. Open the attached “IN-90973” project
2. Open the “OutdoorsScene”
3. Enter Play mode
4. Press the space bar
5. Observe the result
Expected result: CustomMesh water surface keeps its texture
Actual result: CustomMesh water surface loses texture
Reproducible in: 6000.0.35f1, 6000.1.0b2
Could not test with: 2021.3.48f1, 2022.3.56f1, 6000.1.0b3 (water surface rendering not accessible in the volume system)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: At Y position 150, the water surface curvature is barely visible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment