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Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more
[XR] RenderViewportScale < 1.0 is less performant than 1.0 when MSAA is ...
Steps to reproduce:1. Open user attached project2. Import GVR SDK package from https://github.com/googlevr/gvr-unity-sdk/releases/ta... Read more
[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...
How to reproduce:1. Open the user's attached "iValtech.zip" Unity project.2. Build Mac Standalone program and run it. Expected resul... Read more
[WebGL][.NET 4.6] Changing Build Resolution makes the build not open in ...
Reproduction steps: 1. Create a New Project2. Switch Build target to WebGL3. Switch Scripting Runtime to .NET 4.64. Build And Run5. ... Read more
ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more
[Shape] Investigate possibility of decreasing the min shape emitter size...
Raised internally, we should investigate the feasibility of reducing the min. shape radius.The desired outcome is to have something ... Read more
Audio plays in the Timeline if the Timeline was disabled prior to enteri...
To reproduce: 1. Open the project, attached by the user (case_1014213-3dSoundTest.zip)2. Open the "default" scene3. Disable Director... Read more
Null Ref exception on UnityEditor.Graphs.ParameterControllerView.AddPara...
Was working on setting up the Animator and I deleted a parameter. Afterwards, I keep getting this error and I can't add any more par... Read more
[Template] Null Reference exceptions are thrown when the project is open...
Null Reference exceptions are thrown when the project is opened with Lightweight SRP Template. Steps to repro:1. Create a new projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
- Player gets a grey filter over the whole window when Player is in Exlcusive window mode and HDR is enabled
- Missing VisionOS "Target minimum VisionOS Version" Field in the Project Settings window
- External Script Editor preference resets to last set IDE when switching Unity Editor versions
- Unnecessary horizontal scrollbar appears at the bottom of the Multiplayer Play Mode window