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Fixed
Fixed in 6000.0.66f1, 6000.3.4f1, 6000.4.0b3, 6000.5.0a5
Fix In Review for 6000.5.0a5
Votes
0
Found in
6000.0.62f1
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-129239
Regression
No
Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
How to reproduce:
1. Open attached project “IN-121670”
2. Build and run the project
3. Make sure windowless screen option is enabled
4. Press on button “DX12”
Expected result: The built project reloads into DX12 video player
Actual result: The project starts reloading and then crashes
Reproducible with: 2023.3.0a2, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1 (5dac2ad68189), 6000.4.0a5, 6000.5.0a2
Could not test with: 2023.2.0a5 (Unable to test because of the way the project is built)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of the stack trace:
0x00007FFD60A7F4BF (UnityPlayer) UnityMain
0x00007FFD60A7F980 (UnityPlayer) UnityMain
0x00007FFD60A82D1A (UnityPlayer) UnityMain
0x00007FFD60A7D588 (UnityPlayer) UnityMain
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Resolution Note (fix version 6000.5.0a5):
Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource
Resolution Note (fix version 6000.4.0b3):
Fixed in 6000.4.0b3
Resolution Note (fix version 6000.3.4f1):
Fixed in 6000.3.4f1
Resolution Note (fix version 6000.0.66f1):
Fixed in 6000.0.66f1