Search Issue Tracker
[TMP] HasCharacters() is always returning false when the accessed font h...
How to reproduce:1. Download the attached project "1394817.zip"2. Build and Run on standalone/mobile platform3. Observe the text in ... Read more
[TMP] Unicode characters are not applied when setting text from prefab t...
How to reproduce:1. Download the attached project "1400008.zip"2. Open "SampleScene" Scene3. Enter Play mode Expected result: The up... Read more
[Undo] TMP GameObjects remain in the scene after undoing their creation ...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Button - TextMeshPro in the active scene3. Press Ctrl+... Read more
NullReferenceException is thrown when editing the Name of a Sprite in a ...
Reproduction steps:1. Open the attached 'TestProject-2020.3' project2. Observe the 'Assets/TextMesh Pro/Resources/Sprite Assets/Spri... Read more
Crash when undoing the creation of 3D TMP Text GameObject that's a child...
How to reproduce:1. Open project "Undo.zip"2. Open the "Cube" GameObject in the Prefab Mode3. In the "Cube" Prefab Hierarchy add Can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPreviewSettings() not invoked when Inspector shows two ObjectPreviews for the same object
- Assertion fails when creating a TextMeshPro Prefab with Asset Transformer Toolkit (Pixyz) installed
- Help button leads to a missing documentation page when clicked on a TMP_Font Asset in the Inspector
- Background Image type reverts to Texture when changed and the VisualElement is reselected in UI Builder
- "Do not use ReadObjectThreaded on scene objects!" repeatedly printed to the Editor log when attempting to open a specific project