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Won't Fix



Found in [Package]


Issue ID




TextMeshPro text doesn't show up when importing from a custom package

Package: TextMeshPro


Reproduction steps:
1. Create an empty project
2. Import Input System package
3. Import the user's attached Unity package
4. Open the "Assets/AndyVersion/Scenes/MainScreen" scene
5. Press "Import TMP Essentials" and close the TMP Importer window

Expected result: TextMeshPro text is visible on all of the buttons
Actual result: TextMeshPro text is visible only on the first button

Reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
TMP version: 3.0.6

- imported text becomes visible after relaunching the Editor

  1. Resolution Note:

    Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.

Comments (1)

  1. Kobald-Klaus

    Aug 20, 2023 11:36

    I ran into the same problem. I fixed by replacing the font asset with one in my main applications folder like so:
    var lst = GetComponentsInChildren<TMPro.TextMeshProUGUI>();
    foreach (var t in lst)
    t.font = FontForLabels;

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