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[TMP] HasCharacters() is always returning false when the accessed font h...
How to reproduce:1. Download the attached project "1394817.zip"2. Build and Run on standalone/mobile platform3. Observe the text in ... Read more
[TMP] Unicode characters are not applied when setting text from prefab t...
How to reproduce:1. Download the attached project "1400008.zip"2. Open "SampleScene" Scene3. Enter Play mode Expected result: The up... Read more
[Undo] TMP GameObjects remain in the scene after undoing their creation ...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Button - TextMeshPro in the active scene3. Press Ctrl+... Read more
NullReferenceException is thrown when editing the Name of a Sprite in a ...
Reproduction steps:1. Open the attached 'TestProject-2020.3' project2. Observe the 'Assets/TextMesh Pro/Resources/Sprite Assets/Spri... Read more
Crash when undoing the creation of 3D TMP Text GameObject that's a child...
How to reproduce:1. Open project "Undo.zip"2. Open the "Cube" GameObject in the Prefab Mode3. In the "Cube" Prefab Hierarchy add Can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default