Search Issue Tracker

0
votes
Won't Fix

Crash on in __pthread_kill when requesting an Addressable Asset without ...

Package: Addressables

-

Mar 04, 2024

-

Version/s: 1.21.20

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/boot.unity” Scene3. Enter the Play Mode4. Wait fo... Read more

0
votes
Won't Fix

"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...

Package: Addressables

-

Jan 11, 2024

-

Version/s: 1.21.19

How to reproduce:1. Open the attached project "AddressablesReproduceIssue.zip"2. Enter Play Mode3. Click the "Initialize Async" butt... Read more

1
votes
Fixed

Localization addressable labels are applied to the asset parent folder w...

Package: Addressables

-

Jan 15, 2024

-

Version/s: 2.0.7

How to reproduce:1. Open the user’s attached “Bug localization addressable labels.zip” project2. Open the “Addressables Groups” wind... Read more

0
votes
Fixed

SpriteAtlas addressable bundle size is doubled if previous build cache i...

Package: Addressables

-

Jan 25, 2024

-

Version/s: 1.21.19

Reproduction steps: 1. Open user attached project "AddressablesSizeRepro_1.21.19"2. Open Window > Asset Management > Addressab... Read more

0
votes
Fixed

Addressables Assets are serialized in an arbitrary order when adding to ...

Package: Addressables

-

Jan 26, 2024

-

Version/s: 1.21.19, 2.0.3

Reproduction steps:1. Open the attached 'AddressablesSortOrder' project2. Go to the 'Window -> Asset Management -> Addressable... Read more

0
votes
Fixed

The wait for completion workflow with “Addressables.LoadAssetsAsync“ fai...

Package: Addressables

-

Feb 06, 2024

-

Version/s: 1.21.19

How to reproduce:1. Open the user’s attached “WaitForCompleteError.zip” project2. Go to the Addressables Groups window (Menu > Wi... Read more

0
votes
Fixed

AssetRef can't be assigned to Scriptable Objects when the Scriptable Obj...

Package: Addressables

-

Feb 08, 2024

-

Version/s: 1.21.19

How to reproduce:1. Open the attached project "Property Drawer.zip"2. Select Assets/TestSO.asset3. Set "My Asset Ref" to None4. Assi... Read more

0
votes
Fixed

No Addressable Scenes are unloaded when "Resources.UnloadUnusedResources...

Package: Addressables

-

Feb 05, 2025

-

Version/s: 1.23.1, 2.3.16

How to reproduce:1. Open the “LoadSceneTest.zip“ project2. Open File > Build Settings3. Switch target platform to Windows Standal... Read more

0
votes
Won't Fix

"Value cannot be null. Parameter name: _unity_self" error is logged in t...

Package: Addressables

-

Feb 22, 2024

-

Version/s: 1.21.20

Reproduction steps:1. Open the “UITKTest” project2. Build and run the Player (File > Build And Run)4. In the Player, open the Bro... Read more

2
votes
By Design

Initialize Synchronously locks the player

Package: Addressables

-

Feb 12, 2024

-

Version/s: 1.21.20, 2.1.0

Steps to reproduce: 1. Open attached project 2. Create a windows player build. 3. Start the build. The game will not start. 4. Go in... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.