Search Issue Tracker
In Progress
Fix In Review for 1.3.X - Entities
Votes
0
Found in [Package]
1.3.X - Entities
Issue ID
ECSB-1568
Regression
No
[Entities] Content fails to load in Player when using ENABLE_CONTENT_DELIVERY
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/boot.unity” Scene
3. In Hierarchy, select “GameObject” GameObject
4. In Inspector, edit the Url Root to the path of the “Build-RemoteContent” folder in the project
5. In Inspector, edit the Cache Path to the “content-cache“ folder in the project
6. Click Assets > Publish > Content Update
7. Create a new folder and name it “Build”
8. Select “Build“ folder
9. Open Build Settings (File > Build Settings)
10. Click Build and Run
11. Select “Build” folder
12. Observe the Player
Expected result: Content is rendered
Actual result: Content is not rendering, and the error “Invalid scene id: a54062c6619a0ca44a7040e9a92ae686: 102900000“ is present
Reproducible with: 1.0.10 (2022.3.11f1), 1.1.0-exp.1 (2022.3.11f1)
Could not test with: 1.0.8 (2022.3.11f1) (Assets\AssetManagement\AssetLoadingSystem.cs(48,85): error CS1061: 'EntitySceneReference' does not contain a definition for 'IsReferenceValid' and no accessible extension method 'IsReferenceValid' accepting a first argument of type 'EntitySceneReference' could be found)
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- To see the expected results, in Edit > Project Settings > Player, at Scripting Define Symbols remove ENABLE_CONTENT_DELIVERY then press Apply. Content should now be rendered after building the Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Resolution Note:
Added better fallback handling of remote url root