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Integer field is displayed when having public Enum variables in classes ...
To reproduce:1. Open user's project2. In Project window, select CustomAsset3. Observe Inspector window Expected: public Enum variabl... Read more
Capturing the mouse with IEventDispatcher in Animator produces warning i...
Reproduction steps:1. Download user's project and open in Unity2. Open Debug -> WatchCapture3. Open Window -> Animator and add... Read more
Legacy diffuse shader doesn't work with Progressive Lightmapper
How to reproduce:1. Open user's project (Lightmap issue 2018.1b.zip)2. Open scene "3B_scene.unity"3. Bake lightmap using Progressive... Read more
[FBX] Changes made to a fbx prefab in the Hierarchy Window aren't revert...
1. Open QA attached project "fbxPrefab"2. Open scene "test"3. Add "Rock" to the Hierarchy Window4. Add some components to the GameOb... Read more
[iOS] Crash with Job_ExecuteUnityWebRequest() at UnityWebRequestProto.h:222
Reproduction steps:1. Open the attached project.2. Build and start "theScene" to an iOS device.3. Wait up to 2 minutes.- Crash. thre... Read more
[UnityJobSystem] IJobParallelFor is slower with ComputeJobOptimization a...
How to reproduce:1. Open tester-submitted project (Raytracer.zip)2. Open scene "raytracer.unity"4. Play the scene5. Comment out "[Co... Read more
[SRP][Templates] Reflection probes don't check against assigned render p...
I created a new project and chose the Lightweight Render Pipeline for VR. All of the geometry appeared hot pink in Game view and Sce... Read more
[UWP] IL2CPP project is failing to PInvoke iphlpapi.dll
Steps to reproduce:1. Download attached project2. Build UWP project with IL2CPP backend3. Run project in Visual studios (Debug x64)4... Read more
Crash in CreateDirect3D11SurfaceFromDXGISurface after generating lightin...
Steps to repro: 1. Open attached project and 't1TerrainSimple' scene;2. Open Lighting window (Window>Lighting>Settings);3. Pre... Read more
[Profiler] Profiler doesn't list any calls in the "show calls" panel for...
Profiler not showing GPU usage "to" and "from" calls in show calls section while clicking on samples. Steps to repro:1. Open _Comple... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument