Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b13
Issue ID
1020694
Regression
No
Legacy diffuse shader doesn't work with Progressive Lightmapper
How to reproduce:
1. Open user's project (Lightmap issue 2018.1b.zip)
2. Open scene "3B_scene.unity"
3. Bake lightmap using Progressive Lightmapper
Expected result: Every lightmap static item gets a lightmap
Actual result: Terrain patches don't get lightmapped(while using legacy diffuse shaders)
Reproducible with: 2018.1.0b5, 2018.1.0f1, 2018.2.0a1, 2018.2.0a2
Not reproducible with: 2018.2.0a3, 2018.2.0b1
Could not test with: 5.6, 2017.1, 2017.2, 2017.3, 2017.4, 2018.1.0a1, 2018.1.0b4(Scene in question uses 2018.1 features - scene doesn't open on older Unity versions)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment