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Light Explorer tab selection changes on domain reloads
The current tab selection changes after domain reloads, that is for example when entering play mode or after script changes. Enable ... Read more
[Addressables] Static bundles are modified if their naming is "Use Filen...
Reproduction steps:1. Open the attached project “AddressableUpdate“2. Open Window > Asset Management > Addressables > Group... Read more
mouseDelta returns a large value when Cursor.lockState = CursorLockMode....
Reproduction steps:1. Open the attached “Cursor Lock Delta Bug Repro.zip“ project2. Open “SampleScene” scene3. Enter Play mode and c... Read more
[Linux][UI Toolkit] Callback event is triggered twice when pressing on U...
Reproduction steps:1. Open the attached “Test Project” Project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Press o... Read more
[Linux][Input System] Left Alt key is recognized as pressed when Alt-Tab...
Reproduction steps:1. Open the attached “221122_LeftAltBug” project2. Open the “Scenes/SampleScene” Scene3. Alt-Tab to a different w... Read more
GC allocates memory when using HDRP
Reproduction steps:1. Open the “unityHX” Project2. Open the “Assets/Vivid_arts/Mountain_lake/Scenes/MLRT_mountain.unity” Scene3. Ent... Read more
Square is displayed in Scene/Game view when typing in "\u3000" character...
Reproduction steps:1. Open the attached “Test Project” Project2. Open “Scenes/SampleScene” Scene3. Observe “Text (TMP)” GO Expected ... Read more
Animations on child objects do not finish when main thread is sleeping d...
Reproduction steps:1. Open the “AnimationChild” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode and... Read more
Raycast hits are registered inconsistently when raycasting on a GameObje...
How to reproduce:1. Open the attached user project “Bug - RaycastsMissExtremelyHighPolyMesh.zip“2. Open Scene “TestScene“3. Enter Pl... Read more
Lights are only rendered on painted Terrain Textures of certain Layers w...
How to reproduce:1. Open the attached user project “22_Testing.zip“2. Open Scene “SampleScene“3. Observe the “BadTerrain“ GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used