Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.2.0-pre.4
Issue ID
TMPB-177
Regression
No
Square is displayed in Scene/Game view when typing in "\u3000" character in "TextMeshPro - Text"
Reproduction steps:
1. Open the attached “Test Project” Project
2. Open “Scenes/SampleScene” Scene
3. Observe “Text (TMP)” GO
Expected result: Text is rendered with a wide space in between the words “wide” and “space”
Actual result: Text is rendered with a square in between the words “wide” and “space”
Reproducible with: 2.1.0, 3.0.0, 3.0.6, 3.2.0-pre.4 (2020.3.45f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5)
Reproducible on: Windows 10, Ubuntu 20.04.5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Thanks for the report. This is more of a feature request than a bug. It is a known limitation. As we are currently focusing on UI Toolkit, we can only address major issues with TMP and uGUI going forward.