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IBP WebGL: building a project on a different partition compared to edito...
-repro: see title--only test on Windows so far--works for Windows Standalone IL2CPP builds -repro:--create a new project on a partit... Read more
Photo Capture callbacks are lost when Unity pauses during photo capture
If unity is paused during a photo capture, script callbacks may be lost and never called even after Unity resumes.To reproduce, use ... Read more
[HDRP] TAA produces blurriness and dark sharpening artifacts when camera...
How to reproduce:1. Open the attached project named "Case_1337373"2. Open the SampleScene3. Select the Camera component and check if... Read more
Editor freezes when closing the Preset window on Terrain data
How to reproduce:1. Open a new project2. Create a new Terrain GameObject in the Hierarchy window (Right-click -> 3D Object -> ... Read more
Incorrect "Main Thread" marker time reported to ProfilerRecorder whilst ...
How to reproduce:1. Open attached project "New Unity Project.zip"2. Open "SampleScene" scene3. Open Profiler window & disable Pr... Read more
IL2CPP Build fails when a script contains a Nullable Struct that is pass...
How to reproduce:1. Open attached project "UpgradeTest.zip"2. Open Build Settings window3. Include "SampleScene" to Scene in Build4.... Read more
(TMP input field)unexpected new line generated after submit
Reproduce steps: 1. Create a tmp input field and set it as multiline submit2. Create sample script to handle submitresult: A new lin... Read more
Class get stripped when using Preserve attribute with Mono backend
How to reproduce:1. Open the attached "xmlDeserializationTest.zip" project2. Check if scripting backend is set to "Mono", and Manage... Read more
Using a compiled C# DLL in a Unity project throws a build error
How to reproduce:1. Open the attached "Repro.zip" project2. Build "test" scene to Standalone Expected result: Build succeeds when us... Read more
[2D][Tilemap] TileBase.StartUp not being called when a different Tile wi...
[2D][Tilemap] TileBase.StartUp not being called when a different Tile with the same instantiated GameObject is set Repro steps:1. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions
- Visual Effect overlay has no tooltips for the playback controls
- Github link in the Rider tab of Preferences window has no padding on the left side and is not aligned with the other elements
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa