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Double clicking error in the Console does not open script in code editor...
How to reproduce:1. Download and extract user's "DebugConsoleOpenWith.zip" and "LocalPackage.zip" attachments2. Delete prefix "case_... Read more
Mesh is not rendered in the start location when using DrawMeshInstancedI...
How to reproduce:1. Open the attached project ("case_1186441-Project.zip")2. Open the SampleScene from the Scenes folder3. Enter the... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more
Editor crashes on BaseRenderer::FlattenCustomProps when adding materials...
To reproduce:1. Open the user's attached "PropertyBlockMeshRendTest.zip" project2. Load the "test" scene3. Select the "Sphere" GameO... Read more
[Preset] Reset functionality does not work for the "Layer Collision Matr...
When the preset of "Physics 2D" and "Physics" is created from "Project Settings", Reset functionality is not working for "Layer Coll... Read more
Setting EditorCurveBinding.type to a custom component bind to "MonoBehav...
How to reproduce:1. Open the project2. Open the "SampleScene" scene3. Windows > Animation > Animation4. Select testProperties ... Read more
[WindZone] Objects are created with the same name in the hierarchy
All newly created WindoZone GameObjects share the exact same name in the Hierarchy, Refer to the attached video. Note: When creating... Read more
Building in batchmode after deleting a file completes the build successf...
How to reproduce:1. Open user-submitted project (Empty_Project_removefile)2. Build the project3. Close the project and delete the Cl... Read more
[Asset Importing] Pulling folder .meta file deletion does not properly d...
How to reproduce:1. Have two users on the same Git project with at least one empty folder2. With user 1: delete the folder and commi... Read more
Asset hashes vary when transferred between machines
Steps to reproduce:1. Open QA-supplied project2. Open Addressables -> Build -> Build Player Content3. Run The Scene to check t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled