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[2020.1] "Render Mode" dropdown displaying items from a different compon...
How to reproduce: 1. Open attached project (RenderMode_Dropdown_Test_Project.zip) 2. Select the "Light" GameObject in the Hierarchy ... Read more
Culling performance regression when spawning a large amount of primitive...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "1217274.zip" project 2. Open the Profiler window 3. Ensure that M... Read more
"Import parameters got modified during import" error is thrown after rev...
Steps to reproduce: 1. Open attached "revert-test.zip" Unity project 2. Open Player Settings 3. Disable auto graphics API and add Vu... Read more
"Unrecognized block header in profiler data file, stopping deserializati...
Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project 2. Build and run on Android with Autoconnect Profiler enabled... Read more
[LowHangingFruit] BlendTree Parameter Blend Thresholds can be edited fro...
Steps to reproduce: 1. Open the attached project "case_1217253.zip" 2. Select "AnimationController" in the Project window 3. Open th... Read more
[OpenGLES] Changing the Graphics API to OpenGLES2 or OpenGLES3 throws er...
When the Graphics API is switched to OpenGLES2 or OpenGLES3 and the Editor restarted as prompted, the console displays a few errors ... Read more
Instance of a class with no data is not serialized correctly when it bel...
How to reproduce: 1. Open attached project "770544_SerializeReferenceRepro_2020.1.0a22.zip" and scene "Main" 2. Enter Play mode and... Read more
[TestRunner] Reset functionality is not working in Test Import Settings
Reset functionality is not working in Test Import Settings Steps to Reproduce: 1. Create a new Project 2. Open Windows > General > ... Read more
Error thrown when adding or removing Reference Arrays
How to reproduce: 1. Open the attached project and open the "SampleScene" 2. In the Hierarchy window click on the "Cube" object 3. I... Read more
Cloth gets affected by large force at the start of simulation
Cloth gets affected by huge force at the start of simulation Steps to reproduce: 1. Open attached project 2. Open scene Cloth 3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled