Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a22
2020.2
Issue ID
1217228
Regression
Yes
[OpenGLES] Changing the Graphics API to OpenGLES2 or OpenGLES3 throws errors in the console
When the Graphics API is switched to OpenGLES2 or OpenGLES3 and the Editor restarted as prompted, the console displays a few errors as mentioned below:
"VirtualTexturing requires Async Readback"
"VirtualTexturing requires the UploadSurface API"
"VirtualTexturing requires creation of uninitialized textures"
"VirtualTexturing requires compute shaders"
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Edit > Project Settings > Player > Other Settings
3. Uncheck Auto Graphics API for Windows
4. Add OpenGLES 2/3 and restart Editor as prompted
Actual Result:
Console displays some errors as mentioned above
Expected Result:
Console shouldn't display any errors
Occurring on:
2020.2.0a7, 2020.2.0a1, 2020.1.0b6, 2020.1.0b1, 2020.1.0a22
Working Fine on:
2020.1.0a21, 2019.3.9f1
Environment:
Only Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment