Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
2020.1.0a22
Issue ID
1217253
Regression
No
[LowHangingFruit] BlendTree Parameter Blend Thresholds can be edited from Editor window when value is inputted Enter is pressed
Steps to reproduce:
1. Open the attached project "case_1217253.zip"
2. Select "AnimationController" in the Project window
3. Open the Animator window (Window > Animation > Animator)
4. Select on the "BugTree" node and double-click on the "Blend Tree" Motion field
5. Click on either the left or right value under the Blend curve
6. Input any value and press enter
7. Click and hold in any Editor window and move your mouse
Expected result: Selected Editor window is focused and no Threshold values are changed
Actual result: Previously selected and edited value field can be changed by moving the mouse cursor
Reproducible in: 2017.4.36f1, 2018.4.17f1 , 20192.2.20f1, 2019.3.1f1, 2020.1.0a22
Notes:
- Enter key must be pressed for this to work. Simply selecting the field or clicking out of it when the value is changed does not reproduce the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment