Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
2020.1.0a22
Issue ID
1217253
Regression
No
[LowHangingFruit] BlendTree Parameter Blend Thresholds can be edited from Editor window when value is inputted Enter is pressed
Steps to reproduce:
1. Open the attached project "case_1217253.zip"
2. Select "AnimationController" in the Project window
3. Open the Animator window (Window > Animation > Animator)
4. Select on the "BugTree" node and double-click on the "Blend Tree" Motion field
5. Click on either the left or right value under the Blend curve
6. Input any value and press enter
7. Click and hold in any Editor window and move your mouse
Expected result: Selected Editor window is focused and no Threshold values are changed
Actual result: Previously selected and edited value field can be changed by moving the mouse cursor
Reproducible in: 2017.4.36f1, 2018.4.17f1 , 20192.2.20f1, 2019.3.1f1, 2020.1.0a22
Notes:
- Enter key must be pressed for this to work. Simply selecting the field or clicking out of it when the value is changed does not reproduce the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use
Add comment