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Crash on Skybox::SetupSun when calling Camera.Render() in OnValidate()
How to reproduce: 1. Open attached project "Case_1218663" 2. Load Scene "demo_Island" Reproducible with: 2019.3.0b4, 2019.3.7f1, 20... Read more
Editor freezes when trying to serialize generic type with SerializeRefer...
How to reproduce: 1. Open the attached "1218652.zip" project 2. In the Project window "Assets" folder right-click -> Create -> Test ... Read more
[HDRP] Real-time Planar Reflection Probe stops reflecting at the end and...
Reproduction steps: 1. Open the attached project "PlanarReflectionProbe1.zip" 2. Open "SampleScene.unity" under "Assets/Scenes" fold... Read more
Crash on D3D12Fence::Wait when opening HDRP default "SampleScene" scene ...
How to reproduce: 1. Create a new HDRP project on Unity 2019.3.0f6 or 2019.3.1f1 2. Update HDRP to 7.2.0 or 7.2.1 3. Go to Window->R... Read more
App crashes after 10 minutes of playing video and switching Scenes
Steps to reproduce: 1. Open User-supplied project 2. Build on Android 3. Wait for 10-15 mins Expected: the app forcefully closes Ac... Read more
[Shadergraph] Changing mode of color property from HDR to Default does n...
Reproduces on Master (bcdb37f295) and 4.10.0 Repro steps: 1. Use Universal RP 2. Create a PBR Shader 3. Create a Color property 4. ... Read more
Profiler Rendering module and Game window Stats tab display different am...
How to reproduce: 1. Open the attached 'project-1218591.zip' project 2. Enter Play mode 3. In the Game window open the Stats tab and... Read more
[Lumin] Building for Lumin ignores raw .C or .CPP plugin files
How to reproduce: 1. Open attached project ("NativeCodeTest.zip") 2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Native... Read more
Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers. This is only repro with Humanoid. This only happens when BOTH... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled