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[URP] The Viewport Rect isn't correctly applied when the camera is outpu...
Repro step : - Open ViewportRect_URP - Open Scene "Repro.unity" - Open GameView : see a green Expected result : half of the game vie... Read more
Singleton Entity no longer accessible when "in" parameter modifier is us...
Steps to reproduce: 1. Open the attached project (case_1225101.zip) 2. Enter Play Mode 3. Open the Console window (Window > General ... Read more
[XR][Android][URP][ShaderGraph] Shader graph is excluded from build but ...
Reproduction steps: 1. Open the user's provided case "SRP_MainTidy.zip" 2. In the Package Manager remove anything XR related 3. Buil... Read more
Prefabs which are not nested return null value when using PrefabUtility....
Steps to reproduce: 1. Download and open attached "BetterUI_Test2019" project 2. Open "Betterizer" script 3. Insert a breakpoint in ... Read more
[Android] [Mac] Build fails on macOS when Burst package is installed
Reproduction steps: 1. Create a new project or open an existing one 2. Install Burst package 3. Build for Android Expected result: ... Read more
[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...
Reproduction steps: 1. Open the user's attached project ("VectorGraphicsBugReport.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
[2018.4] TestRunner skips tests with [Category] Attribute in Unity 2018.4
Reproduction steps: 1. Open attached project "TestTestProject2018.zip" 2. "Run all" in the Test Runner 3. Observe the Triangle categ... Read more
[Camera] NullReferenceException throw on adding the "Scriptable Camera" ...
Adding the "Scriptable Camera" component causes the editor to throw NullReferenceException continuously and component properties are... Read more
[Addressables] Exception encountered in operation Resource<IAssetBundleR...
How to reproduce: 1. Open the attached "AddressablesBug.zip" project on 2020.1.0a25 2. Build Default Addressables group (Window > As... Read more
[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...
Reproduction steps: 1. Create a new project 2. Add a Terrain and a Cube to the Scene 3. Make sure the Cube contributes to Global Ill... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel