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NavMesh.Raycast doesn't return correct hit position
Steps to reproduce:1. Open the user attached "NavMeshCastTest03.zip" project2. Open SampleScene3. Watch the Gizmo in the Scene Windo... Read more
[Oculus] Application doesn't recover after device connection was aborted...
Reproduction steps:1. Open the user's attached project "SSAOXR.zip"2. Make sure Quest 1/2 is attached and Oculus Link established3. ... Read more
[HDRP] Noisy top shadows when using 'High' Filtering Quality with Tessel...
Reproduction steps:1. Open the user's attached project "tessTest.zip"2. Through Scene view look at shadows of "Plane", "Plane (1)", ... Read more
[HDRP] Camera view is rendered on objects with a Distortion Blur materia...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
Canvas with Render Mode "Screen Space - Camera" is not rendered when Len...
How to reproduce:1. Open the attached project "LensFlareTest"2. In the Hierarchy window click on "Point Light -- Lens Flare is attac... Read more
sRGB textures appear brighter than normal when compressed in Asset Bundles
How to reproduce:1. Open the user's attached project2. Open scene Assets/Main3. Press the Play button and observe the texture in the... Read more
Build fails to compile due to a Shader error when using URP or HDRP pack...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Go to File > Build Se... Read more
Freeform Light2D lighting is incorrect when moving around nodes
Reproduction steps:1. Open the attached project2. Open the SampleScene.unity Scene, located in /Assets/Scenes folder in the Project ... Read more
Terrain Detail Mesh creates unnamed "Texture2D" with no reference to an ...
Reproduction steps:1. Open the attached project "Bug Test.zip"2. Open the Memory Profiler from "Window > Analysis > Memory Pro... Read more
[HDRP] upperHemisphereLuxValue always return 1 despite which HDRI Textur...
How to reproduce:1. Open the user's attached "SkyBug" project2. Open the "HDRISkyBug" Scene3. Select the "Sky Volume" GameObject in ... Read more
All about bugs
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