Search Issue Tracker

1
votes
Active

"Awaitable.BackgroundThreadAsync()" method prevents exiting a function s...

Scripting Runtime

-

Oct 11, 2024

-

Version/s: 6000.0.23f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “AwaitableBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected re... Read more

1
votes
Active

[IL2CPP] Application hangs when Assembly.GetName() is called from multip...

IL2CPP

-

Mar 16, 2026

-

Version/s: 6000.0.70f1, 6000.3.11f1, 6000.4.0b12

How to reproduce:1. Open the attached “AssemblyGetNameRepro.zip” project2. Build and run the Player with Android as the selected pla... Read more

1
votes
Active

HDRP Water Samples are missing some compute buffers for the Shaders on V...

Environment Effects

-

Mar 23, 2026

-

Version/s: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b1, 6000.6.0a1

How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager -&gt... Read more

1
votes
Active

Async/await makes the Editor hang indefinitely

Scripting

-

May 17, 2022

-

Version/s: 2019.4, 2020.3, 2021.3, 2021.3.2f1, 2022.1, 2022.2

How to reproduce:1. Open the attached "Deadlock test" project2. In the Project window, Right Click -> Create -> Bug -> Samp... Read more

1
votes
Active

[URP] Decal Projector projection edges are pixelated in the Game view

URP Features

-

May 12, 2022

-

Version/s: 2021.3, 2022.1, 2022.2, 2022.2.0a12

How to reproduce:1. Open project "Decal Test.zip"2. Open the "SampleScene" Scene3. Open the Game window and observe the Decal Projec... Read more

1
votes
Active

Crash when exiting the Play Mode and there's a script attached to a Game...

Scripting

-

Apr 26, 2022

-

Version/s: 2019.4, 2019.4.38f1, 2020.3, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached project2. Enter the Play Mode3. Exit the Play Mode4. Observe the crash Expected result: the ... Read more

1
votes
Active

[Android] 30-45% of allocated memory is "Untracked" in an empty project ...

Package: Memory Profiler

-

Jul 07, 2025

-

Version/s: 1.0.0

Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more

1
votes
Active

[Android] Time.deltaTime is not stable when Refresh Rate and target Fram...

Android

-

Apr 27, 2022

-

Version/s: 2019.1.0f1, 2019.4, 2020.3, 2020.3.30f1

Reproduction steps:1. Open the user's attached "TestDeltaTime2_2017.zip" project2. Build and Run for Android3. Observe the Player Ex... Read more

1
votes
Active

Editor freezes or crashes when undoing actions made with "Edit Splines" ...

Package: Splines

-

May 02, 2022

-

Version/s: 2.0.0-pre.2

How to reproduce:1. Open project "BugSpriteShapeUndoFromPrefab.zip"2. In the Hierarchy window select "Closed Sprite Shape (2)" GameO... Read more

1
votes
Active

Memory leak warnings are thrown when modifying Time.timeScale with ARC a...

Audio Authoring

-

Mar 16, 2026

-

Version/s: 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a8, 6000.6.0a2

Steps to reproduce:1. Create a new Project2. Import the attached “REPRO.unitypackage” Asset Package (Assets → Import Package → Custo... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.