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"Awaitable.BackgroundThreadAsync()" method prevents exiting a function s...
How to reproduce:1. Open the “AwaitableBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected re... Read more
[IL2CPP] Application hangs when Assembly.GetName() is called from multip...
How to reproduce:1. Open the attached “AssemblyGetNameRepro.zip” project2. Build and run the Player with Android as the selected pla... Read more
HDRP Water Samples are missing some compute buffers for the Shaders on V...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
Async/await makes the Editor hang indefinitely
How to reproduce:1. Open the attached "Deadlock test" project2. In the Project window, Right Click -> Create -> Bug -> Samp... Read more
[URP] Decal Projector projection edges are pixelated in the Game view
How to reproduce:1. Open project "Decal Test.zip"2. Open the "SampleScene" Scene3. Open the Game window and observe the Decal Projec... Read more
Crash when exiting the Play Mode and there's a script attached to a Game...
Reproduction steps:1. Open the attached project2. Enter the Play Mode3. Exit the Play Mode4. Observe the crash Expected result: the ... Read more
[Android] 30-45% of allocated memory is "Untracked" in an empty project ...
Reproduction steps:1. Create a new empty project2. Install the Memory Profiler package3. In the Build Settings, enable “Development ... Read more
[Android] Time.deltaTime is not stable when Refresh Rate and target Fram...
Reproduction steps:1. Open the user's attached "TestDeltaTime2_2017.zip" project2. Build and Run for Android3. Observe the Player Ex... Read more
Editor freezes or crashes when undoing actions made with "Edit Splines" ...
How to reproduce:1. Open project "BugSpriteShapeUndoFromPrefab.zip"2. In the Hierarchy window select "Closed Sprite Shape (2)" GameO... Read more
Memory leak warnings are thrown when modifying Time.timeScale with ARC a...
Steps to reproduce:1. Create a new Project2. Import the attached “REPRO.unitypackage” Asset Package (Assets → Import Package → Custo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified