Search Issue Tracker
Active
Votes
1
Found in [Package]
1.8.0-pre.1
Issue ID
1409432
Regression
Yes
WebGL project build fails with "Fatal error in Unity CIL Linker" error when Visual Scripting package is installed
How to reproduce:
1. Open the attached “VisualScriptinWebGL.zip” project
2. Open the “SampleScene” Scene
3. Switch to WebGL platform
4. Build the project
Expected result: Build is successful
Actual result: Build fails with "Fatal error in Unity CIL Linker" error in the Console
Reproducible with: 1.8.0-pre.1 (2021.2.16f1, 2022.1.0b11, 2022.2.0a8)
Not reproducible with: 1.7.7 (2021.2.16f1, 2022.1.0b11, 2022.2.0a8)
Could not test with: 2019.4.36f1, 2020.3.31f1 (Visual Scripting package not supported)
Error:
<...> Fatal error in Unity CIL Linker
System.NotImplementedException: GenericInst
at Mono.Cecil.SignatureReader.ReadPrimitiveValue(ElementType type)
<...>
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
ComputerBaer
Mar 25, 2022 12:31
I can confirm the same issue in Standalone Builds with IL2CPP enabled in 2022.1.0b13