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votes
Active

Crash on __pthread_kill when initializing FixedList4096Bytes

Package: Entity Component System (ECS)

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Aug 22, 2024

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Version/s: 2.4.X

Reproduction steps: 1. Open the attached “ReproProj” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Pla... Read more

0
votes
Won't Fix

Removing Entities package does not delete it when Entities Graphics is i...

Package: Entity Component System (ECS)

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Dec 05, 2023

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Version/s: 1.2.0-exp.3 - Entities

How to reproduce: 1. Create a new 3D (URP) Project 2. Open Package Manager Window (Window -> Package Manager) 3. Click the "+" ic... Read more

0
votes
Won't Fix

Crash with multiple stack traces when selecting Entity GameObjects

Package: Entity Component System (ECS)

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Feb 24, 2023

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Version/s: 1.0.0

Reproduction steps: 1. Open the attached “repro-project“ 2. In the Entities Hierarchy window select the “Kinematic Body - Simulate... Read more

0
votes
Fixed

Crash on System.Buffer:InternalMemcpy when opening a project that contai...

Package: Entity Component System (ECS)

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Jan 17, 2023

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Version/s: 1.0.0

Reproduction steps: 1. Open the attached “repro-project“ Expected result: The project opens successfully Actual result: The Edi... Read more

0
votes
Won't Fix

DOTS Systems Editor Window throws exceptions when custom top-level Compo...

Package: Entity Component System (ECS)

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Jul 14, 2022

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Version/s: 1.0.0

Reproduction steps: 1. Open the user's attached project 2. Open "MainScene.unity" Scene 3. Enter the Play Mode 4. Open Window ->... Read more

0
votes
Fixed

Inspector displays incorrect type size alignment when inspecting Components

Package: Entity Component System (ECS)

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Jun 06, 2022

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Version/s: 1.0.0

Reproduction steps: 1. Open the attached project "Case_1412002.zip" 2. Open the Components window (Window -> DOTS -> Components) ... Read more

0
votes
Active

Objects with high negative transform values are not rendered in the Game...

Package: Entity Component System (ECS)

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Jan 26, 2023

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Version/s: 0.51.1

How to reproduce: 1. Open the attached “repro-project” from Google Drive 2. Open the “forCoolUnityBros” Scene 3. Enter Play mode ... Read more

0
votes
Won't Fix

The same entities are yielded when using 'SetSharedComponentFilter' with...

Package: Entity Component System (ECS)

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Jan 26, 2023

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Version/s: 1.0.0

How to reproduce: 1. Open the attached user project “dotsnav - f1.zip“ 2. Open Scene "RVO Circle Test" (Assets/Development/RVO) 3... Read more

1
votes
In Progress

WithAny<> clause fails to select entities when DynamicBuffer is disabled

Package: Entity Component System (ECS)

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Dec 14, 2023

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Version/s: 1.1.0-pre.3 - Entities, 1.2.0-exp.3 - Entities, 1.2.0-pre.4 - Entities, 1.3.X - Entities, 7000.0.0a1

Reproduction steps: 1. Open the attached “EnableableBuffers.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. E... Read more

0
votes
Active

Infinite loop when using UnsafeHashSet.Add

Package: Entity Component System (ECS)

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Nov 19, 2024

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Version/s: 2.5.X -Collections

How to reproduce: 1. Open the attached project "EcsPlayground.zip" 2. Enter Play Mode Expected results: The Editor doesn't hang... Read more

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