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Crash on __pthread_kill when initializing FixedList4096Bytes
Reproduction steps: 1. Open the attached “ReproProj” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Pla... Read more
Removing Entities package does not delete it when Entities Graphics is i...
How to reproduce: 1. Create a new 3D (URP) Project 2. Open Package Manager Window (Window -> Package Manager) 3. Click the "+" ic... Read more
Crash with multiple stack traces when selecting Entity GameObjects
Reproduction steps: 1. Open the attached “repro-project“ 2. In the Entities Hierarchy window select the “Kinematic Body - Simulate... Read more
Crash on System.Buffer:InternalMemcpy when opening a project that contai...
Reproduction steps: 1. Open the attached “repro-project“ Expected result: The project opens successfully Actual result: The Edi... Read more
DOTS Systems Editor Window throws exceptions when custom top-level Compo...
Reproduction steps: 1. Open the user's attached project 2. Open "MainScene.unity" Scene 3. Enter the Play Mode 4. Open Window ->... Read more
Inspector displays incorrect type size alignment when inspecting Components
Reproduction steps: 1. Open the attached project "Case_1412002.zip" 2. Open the Components window (Window -> DOTS -> Components) ... Read more
Objects with high negative transform values are not rendered in the Game...
How to reproduce: 1. Open the attached “repro-project” from Google Drive 2. Open the “forCoolUnityBros” Scene 3. Enter Play mode ... Read more
The same entities are yielded when using 'SetSharedComponentFilter' with...
How to reproduce: 1. Open the attached user project “dotsnav - f1.zip“ 2. Open Scene "RVO Circle Test" (Assets/Development/RVO) 3... Read more
WithAny<> clause fails to select entities when DynamicBuffer is disabled
Reproduction steps: 1. Open the attached “EnableableBuffers.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” scene 3. E... Read more
Infinite loop when using UnsafeHashSet.Add
How to reproduce: 1. Open the attached project "EcsPlayground.zip" 2. Enter Play Mode Expected results: The Editor doesn't hang... Read more
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