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Won't Fix

Votes

0

Found in [Package]

1.0.0

Issue ID

ECSB-183

Regression

No

Crash with multiple stack traces when selecting Entity GameObjects

Package: Entity Component System (ECS)

-

Reproduction steps:
1. Open the attached “repro-project“
2. In the Entities Hierarchy window select the “Kinematic Body - Simulated“ GameObject
3. Select the “Kinematic Body - Teleported“ GameObject
4. Observe the crash

Reproducible with: 1.0.0-pre.15 (2022.2.9f1, 2023.1.0b6, 2023.2.0a4)

Reproduced on: Windows 10 Pro

Note: If the Editor does not crash, repeat steps 2 and 3

First few lines of the stack traces:
{{0x00007FFDF722A0CE (Unity) FindScriptByClass }}
{{0x00007FFDF7229B89 (Unity) MonoScriptManager::FindRuntimeScript }}
{{0x00007FFDF736FC13 (Unity) SerializableManagedRef::FindMonoScriptFromClass }}
{{0x00007FFDF7381C45 (Unity) SerializableManagedRef::SetClass }}
{{0x00007FFDF728FF6A (Unity) Scripting::CreateScriptableObjectWithType}}

{{0x00007ff7073fa2cb (Unity) MemoryProfiler::UnregisterAllocation }}
{{0x00007ff70702a386 (Unity) MemoryManager::Deallocate }}
{{0x00007ff707032d6a (Unity) free_alloc_internal }}
{{0x00007ff7069068f1 (Unity) dynamic_array<void * __ptr64 [38],0>::~dynamic_array<void * __ptr64 [38],0> }}
{{0x00007ff707218028 (Unity) Texture2D::DestroyTexture}}

{{0x00007ff7e3cd8a92 (Unity) SerializableManagedRef::SetClass }}
{{0x00007ff7e4c5727c (Unity) CreateEditorScriptableObjectIncomplete }}
{{0x00007ff7e4c57efd (Unity) CreateInspectorMonoBehaviour }}
{{0x00007ff7e4c22993 (Unity) ActiveEditorTracker::Rebuild }}
{{0x00007ff7e4c1c891 (Unity) ActiveEditorTracker::DidFlushDirty}}

{{0x00007FF74F064333 (Unity) SerializedFile::~SerializedFile }}
{{0x00007FF74F06B963 (Unity) SerializedFile::Release }}
{{0x00007FF74F05548E (Unity) PersistentManager::UnloadNonDirtyStreams }}
{{0x00007FF74EC8E5A5 (Unity) PreloadManager::ProcessSingleOperation }}
{{0x00007FF74EC8EDDE (Unity) PreloadManager::Run}}

  1. Resolution Note:

    There are no fixes planned for this Bug

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