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"AsyncOperationHandle.Status" does not change to "Failed" when "Addressa...
Reproduction steps: 1. Open project “AddressablesError.zip” 2. Switch Platform to WebGL 3. Build and Run the project with the Dev... Read more
NullReferenceException and TreeView errors are thrown when assigning an ...
How to reproduce: 1. Open the “AssetReferenceT_repro.zip“ project 2. In the Project window click on the “MyScriptableObject_1“ ass... Read more
Typo in one of the Cache Clear Behavior selections
Reproduction steps: 1. Open the attached “My project (1047) - Copy.zip“ project 2. Open the Addressables Groups window (Window > A... Read more
Error when loading remote content with usernames containing ".hash"
Reproduction steps: 1. Create a new user for your os that has “.hash“ in the name 2. Open the attached project “ErrorRepro“ 3. En... Read more
Addressables.Release() throws ArgumentException when Play mode has been ...
Reproduction steps: 1. Open project “AddressablesReleaseIssue.zip” 2. Open the “SampleScene” 3. Go to “Window\Asset Management\Ad... Read more
[Addressables] Assets disappear when Acquire() is executed
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Build and Ru... Read more
Errors are thrown when using the "Local Group" Addressable Group and ana...
How to reproduce: 1. Open the “IN-54157_repro“ project 2. Enter Play Mode 3. Select anywhere on the Addressable Assets Module in... Read more
[Android] Build fails on Android Studio when the project is exported wit...
How to reproduce: 1. Open the attached “IN-35465” project 2. In the Edit → Build Settings check Export Project and Export for App ... Read more
"ArgumentNullException: Value cannot be null." when using AssetReference...
How to reproduce: 1. Open the attached project "DefaultProjectURP.zip" 2. Select Assets/Scripts/SOs/TestSO.asset 3. Drag and drop... Read more
"Build report xxxxx not found" error is seen in the Profiler when Loadin...
How to reproduce: 1. Open the “addr_repro“ project 2. Open the “Startup“ Scene 3. In the Menu press Window → Analysis → Profiler ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off