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GameObjects aren't rendered in builds when "Cast Shadows" is disabled
How to reproduce:1. Open the user attached project “StrictShaderVariantMatching.zip”2. Open Scene “SampleScene“ (Assets/Scenes)3. Ru... Read more
[iOS] UI Camera stacking is not working on some iOS devices
How to reproduce:1. Build And Run the user’s attached “Cube Runner Final.zip” project2. In the app press the “START” button3. Observ... Read more
[Windows] Snapping windows doesn't work correctly with Native Title bars...
How to reproduce:1. Open any project or create and open any project2. Un-dock Console window3. Try snapping it to the right side of ... Read more
Unity Editor/Module installation is stuck when installing on a drive wit...
Reproduction steps:1. Install a module on a Unity Editor when the drive has no free space2. If the installation is stuck, force quit... Read more
Ping Object yellow frame is drawn incorrectly in the Project Window
Steps to reproduce: Create a new Material Select it to have it visible in the Inspector Click on the three vertical dot menu in the ... Read more
[TextMeshPro] Truncate mode cuts off text when using Content Size Fitter
Reproduction steps:1. Open the attached project “TruncateRepro”2. Open the “Assets/Scenes/ContentSizeFitter” scene3. Compare the tex... Read more
Cinemachine camera moves when Time.timeScale is set to zero(0)
Reproduction steps: 1. Open the attached project “CineProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter Play Mode4... Read more
Crash on tree_balance_after_insert when exiting Play mode
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Main” Scene3. Enter the Play Mode4. Play the game for a few... Read more
Mono Behaviours are shown in the Inspector window when selecting multipl...
How to reproduce:1. Open the attached project “scriptable.zip”2. Select “Data.asset” and “Data 1.asset” in the Project window Expect... Read more
[VFX Graph] Two systems with the same Setup have same Random Fetch.
How to reproduce: open the provided Package Drag and drop the VFX Asset in a Scene Actual Result:Notice that the two Firework are pe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used