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1
votes
Fixed

Changing the 'Sorting Layer' setting and 'Order in Layer' value does not...

Package: TextMeshPro

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Aug 11, 2018

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Version/s: 1.3.0

How to reproduce:1. Open user-submitted project (TMPDirty) and open the SampleScene2. Select the TextMeshPro GameObject and find the... Read more

0
votes
Fixed

Plugin entry point name collisions on iOS

Package: ARKit

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Aug 11, 2018

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Version/s: 1.0.0-preview.13

Because iOS uses statically linked libraries, multiple plugins may use the same entry function, typically UnityPluginLoad. This is r... Read more

5
votes
Fixed

Unity crashes when opening a project with two identical scenes, one of t...

Scene Management

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Aug 10, 2018

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Version/s: 2018.2.2f1

How to reproduce:1. Download the user's attached project (Network Test.zip)2. Extract the project and launch it Expected results: Un... Read more

0
votes
Fixed

Preset Manager from Unified Settings doesn't allow drag and drop anymore

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Aug 10, 2018

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Version/s: 2018.3.0a8

Preset Manager from Unified Settings doesn't allow drag and drop 1. What happenedBefore Unified Settings window, the Preset manager ... Read more

0
votes
Fixed

[ProBuilder] Building a Plane with a specific number of Length and Width...

Probuilder

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Aug 10, 2018

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Version/s: 2018.3.0a8

How to reproduce:1. Open or create a new Unity Project2. Open the ProBuilder Window, select "New Shape"3. Select "Plane", set "Width... Read more

0
votes
Fixed

Game object is not inserted correctly in Hierarchy window when placed af...

Scene Hierarchy

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Aug 10, 2018

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Version/s: 2018.2.3f1

To reproduce:1. Open any project2. In Hierarchy window, create a Game Object with child, and couple of more objects under it (not as... Read more

0
votes
Fixed

The .svg importer makes objects black if there is a clipping mask which ...

Package: Vector Graphics

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Aug 10, 2018

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Version/s: 1.0.0-preview.15

To reproduce: 1. Open the attached project (chiburui2.zip)2. Select the svg/bg1.svg asset in the Project view3. Observe that the tre... Read more

0
votes
Fixed

Hotkey combinations work inconsistently, multiple GetKey calls in the sa...

Windows

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Aug 10, 2018

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Version/s: 2018.2.2f1

if (Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.X)) only evaluates to true if X is pressed first. It is opposi... Read more

0
votes
Fixed

[Physics2D] [Collider2D] Editor crashes when disabling a Collider2D

Physics2D

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Aug 10, 2018

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Version/s: 2018.3.0a8

[Physics2D] [Collider2D] Editor crashes when disabling a Collider2D 1. What happenedEditor crashes when disabling a Collider2D 2. Ho... Read more

4
votes
Fixed

[PLM] Force Stop operation takes a long time to finish when baking a lar...

Progressive Lightmapper

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Aug 10, 2018

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Version/s: 2018.2.2f1

Steps to reproduce: 1. Download the attached project (ForceStopIssue) and open SampleScene2. Navigate to the Lighting Settings and m... Read more

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