Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a8
Issue ID
1069578
Regression
No
[ProBuilder] Building a Plane with a specific number of Length and Width Segments results in a deformed Plane
How to reproduce:
1. Open or create a new Unity Project
2. Open the ProBuilder Window, select "New Shape"
3. Select "Plane", set "Width Segments" to 789 or higher and "Length Segments" to 20
4. Press "Build Plane", wait for it to build
5. Notice the deformed Plane that was generated
Expected result: The plane is 10 by 10 and does not appear deformed
Actual result: The plane appears deformed
Reproducible with: 2017.4.0f1, 2017.4.14f1, 2018.1.9f2, 2018.2.14f1, 2018.3.0b7, 2019.1.0a6
Notes: Hovering over the object with "Edge Selection" selected also displays some anomalies. Attempting to alter the plane beyond simply moving it also seems to freeze Unity.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment