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1
votes
Fixed

[Mesh] Unwrapping.GenerateSecondaryUVSet can fail but the API does not i...

Mesh

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Nov 03, 2020

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Version/s: 2018.4, 2019.3.6f1, 2019.4, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open project "ok.zip"2. Open Scene "TestGenerateNewUV2Layout"3. Press Play Expected result: Unity handles the ab... Read more

1
votes
Fixed

[Android] A GLSL error occurs when using the Unity Particle System

Visual Effects - Legacy

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Jun 11, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b8, 2020.2, 2021.1

Reproduction steps:1. Download and open the attached project called "TestGLSLError.zip"2. Open the TestScene3. Build and install on ... Read more

0
votes
Fixed

Deployment to HoloLens fails when Deploying app through Windows Device P...

Universal Windows Platform

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Aug 11, 2020

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Version/s: 2018.4, 2019.4, 2019.4.7f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the attached "hl2test.zip" project2. Build to UWP (with ARM64, via Device Portal) Expected result: Build is... Read more

0
votes
Won't Fix

[Android][Vulkan] GPU instancing performance loss on some Adreno devices...

Vulkan

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Dec 01, 2020

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Version/s: 2018.4, 2018.4.26f1, 2019.4, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the attached project "InstancingTest.zip"2. Check if Vulkan is selected as a Graphics API (Edit > Projec... Read more

0
votes
Fix In Review

Scene View Tools break when using Hand Tool simultaneously with Arrow Keys

Scene/Game View

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Dec 01, 2020

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Version/s: 2018.4, 2019.3.13f1, 2019.4, 2020.1, 2020.2, 2021.1

How to reproduce:1. Create a new Unity project2. Open Scene view3. Select the Hand Tool4. Hold the left mouse button in Scene View a... Read more

1
votes
Fixed

Fog color doesn't get applied on a GameObject when the GameObject uses P...

Visual Effects - Legacy

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Dec 04, 2020

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Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the user's attached "FogBug" project2. Open the Scene named "Scene"3. Open the Game view (Window->Genera... Read more

0
votes
Won't Fix

Material is displayed differently in the Game and Scene view when using ...

Scene/Game View

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Jun 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.11f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Observe the GrabPassTest GameObject in the Scene... Read more

0
votes
Duplicate

[UWP] Virtual object accuracy tracking loss on HL1 and HL2

Universal Windows Platform

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Jan 28, 2021

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Version/s: 2018.4, 2019.4, 2019.4.15f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached "Submission.zip" project2. Build to UWP3. Open built solution in Visual Studio4. Start Debuggi... Read more

0
votes
Fixed

[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...

OpenGL

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Dec 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.15f1, 2020.2, 2021.1

How to reproduce:1. Open the user's attached "HelloWorldWebGL.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build S... Read more

0
votes
Fixed

Global Shader keyword limit is reached when Fallback Shader adds local k...

Shader System

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Dec 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a7

How to reproduce:1. Open the user's attached "ShaderLocalKeywordBuild.zip" project2. Open the "SampleScene" Scene3. Go to File ->... Read more

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