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0
votes
Fixed

Crash in StackAllocator::TryDeallocate when calling ParticleSystemRender...

Visual Effects - Legacy

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Jul 10, 2020

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Version/s: 2018.4, 2019.4.2f1, 2020.2

How to reproduce: 1. Open user-submitted project (BakeMeshCrash.zip) 2. Open the SampleScene 3. Enter Play Mode Expected result: th... Read more

0
votes
Won't Fix

[Reflect] Documentation is not published and only available offline

Package

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Jul 10, 2020

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Version/s: 2020.1, 2020.1.0b16, 2020.2

All documentation links for Unity Reflect (documentation, Changelog, License) are not published and only available offline. Refer th... Read more

0
votes
Fixed

[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...

OpenGL

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Jul 10, 2020

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Version/s: 2018.4, 2018.4.0f1, 2020.1

Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more

25
votes
Fixed

Fuzzy window not appearing inside the Bold Macro Graph window

Package: Visual Scripting

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Jul 10, 2020

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Version/s: 1.4.12

How to reproduce: 1. Open attached project "boltBug.zip" 2. In the Project window, go to Assets and select "test" Flow Macro 3. In t... Read more

0
votes
Fixed

Crash when calling EntityManager.CreateEntity(new EntityArchetype(), 1, ...

Package: Entity Component System (ECS)

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Jul 10, 2020

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Version/s: 0.8.0 - preview.8

How to reproduce: 1. Open attached project "Case_1262093" 2. Press Play Reproducible with: Entities: 0.8.0 - preview.8, 0.11.1 - pr... Read more

0
votes
Postponed

[Stacks] Some stack nodes are wider than they should be

ShaderGraph

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Jul 09, 2020

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Version/s: 2020.2.0a11

Repro steps: 1. Use a project with HDRP 2. Create a new HD Lit shader 3. Go into the graph inspector and, under surface options, ena... Read more

0
votes
Fixed

[Stacks] Newly added master stack nodes have separators that should not ...

Package: Shader Graph

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Jul 09, 2020

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Version/s: Master (9f5e9796ac)

Repro steps: 1. Create a new "Blank Shader Graph" and open it 2. Add "Universal" or "HDRP" to the targets Expected result: newly add... Read more

0
votes
Fixed

Closing the Editor while there are unsaved Shader Graph changes does not...

Package: Shader Graph

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Jul 09, 2020

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Version/s: 7.0.1 - 10.0.0-preview.9

How to reproduce: 1. Create a new URP/HDRP template project 2. Create a new shader graph file 3. Open the graph and make some change... Read more

0
votes
Duplicate

Playable.GetInputWeight() doesn't return the actual weight of a clip whe...

Package: Timeline

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Jul 09, 2020

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Version/s: 1.5.0-preview.2

How to reproduce: 1. Open user's attached "TimelineCrossFadeIssues.zip" project 2. Open "SampleScene" Scene 3. Click on the "Timelin... Read more

0
votes
By Design

GameObject with no Rigidbody starts rotating when it's rotation is getti...

Physics

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Jul 09, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Open the attached project "colliderBug.zip" 2. Open the "SampleScene" Scene 3. Expand the "Group" GameObject in... Read more

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