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All 2026-promoted builds incorrectly display outdated copyright year © 2...
Steps to reproduce: Create a project with the builds promoted in 2026 Observe a © date in the splash screen Actual results: User get... Read more
[ShaderGraph] Only UV0 displays a proper preview
See this discussion thread Steps to reproduce: In a project with shadergraph, when editing a shadergraph Create a node with UV input... Read more
Clean Build “Replace” button does nothing when pressed and building a pr...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
"Trying to access the DPI setting of a visual element that is not on a p...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled (Unity > Setting... Read more
Material properties List in UI Builder window is rendered with artifacts...
Steps to reproduce: Open the attached project Open the NewUXMLTemplate asset Select the Button element In the UI Builder's Inspector... Read more
Toolbar Quality dropdown menu shows deleted Levels title when the delete...
How to reproduce:1. Create a new Unity Project2. In Toolbar settings, go to Unity Editor > Quality and add the Quality dropdown m... Read more
Crash with multiple stack traces when opening scenes with a certain Plug...
How to reproduce:1. Open the attached “IN-126931” project2. Open the “01-Scene_Init“ scene (Assets > “00-Projects” > “01-Auto”... Read more
Scene tooling becomes whited out when depth and stencil is disabled and ...
How to reproduce:1. Create a new project2. Navigate to Android Player Settings (Project Settings → Player → Android Tab)3. In Resolu... Read more
Crash on D3D12Fence::Wait when selecting a tilemap inside a Prefab
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Pf_room_Containment” Prefab through the Project window3. Select... Read more
"Sorry...that page seems to be missing" is shown on the browser when cli...
How to reproduce:1. Create or open a Unity project2. Install the Splines (com.unity.splines) package3. Create an empty GameObject in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS