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0
votes
Fixed

Long visualscripting path can result in exceeding OS character limit

Package: Visual Scripting

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Jul 18, 2022

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Version/s: 1.7.8, 1.8.0

Visual scripting has long paths that can cause issues for projects on Windows with longer project locations and names. {code:java} ... Read more

2
votes
Won't Fix

Custom nodes are being removed from Node Library when generating Custom ...

Package: Visual Scripting

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Jul 25, 2022

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Version/s: 1.7.8

To reproduce: 1. Open the project “VisualScriptingBug” 2. FMOD → Generate Visual Scripting Units 3. Edit → Project Settings → Visual... Read more

0
votes
Won't Fix

Cloud Build Support for Bolt

Package: Visual Scripting

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Aug 01, 2022

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Version/s: 1.7.8

We've had more than one user run into problems with Bolt and Cloud Build. They usually get in touch with Unity, who contacts us, who... Read more

0
votes
Won't Fix

Visual Scripting Scene Variables GameObject ignores Default Parent when ...

Package: Visual Scripting

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Aug 05, 2022

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Version/s: 1.7.8

How to reproduce: 1. Create a new Unity Project 2. Add the Visual Scripting package 3. In the Hierarchy right-click a GameObject ... Read more

8
votes
Active

Editor freezes when the Domain is reloaded

Package: Visual Scripting

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Jul 05, 2023

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Version/s: 1.8.1

Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window, create a new C# script (Right click > Create >... Read more

0
votes
Fixed

Visual Scripting ignores assembly definitions when regenerating nodes

Package: Visual Scripting

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Aug 29, 2022

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Version/s: 1.7.8

To reproduce: 1. Open the project “VisualScriptingTest” 2. Select “TestObject” in the Hierarchy 3. Click the “Edit Graph” button in ... Read more

0
votes
Won't Fix

EventMachine`2.FixedUpdate() has over ~100k calls when entering Play Mod...

Package: Visual Scripting

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Sep 06, 2022

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Version/s: 1.7.8

How to reproduce: 1. Open the user-attached project 2. Open the Profiler and turn on Deep Profile (Window → Analysis → Profiler) 3. ... Read more

5
votes
Fixed

Large amount of memory used in AOT Prebuild

Package: Visual Scripting

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Sep 09, 2022

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Version/s: 1.7.8

When Visual Scripting creates the AOT stubs during a build, it loads every asset in the game to check if the main object inherits fr... Read more

1
votes
Active

Error when trying to load fuzzy finder on multi screen setup on Mac

Package: Visual Scripting

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Sep 13, 2022

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Version/s: 1.7.8

On a multi screen setup with the monitors at different levels vertically, there can be errors when trying to bring up the fuzzy find... Read more

0
votes
Fixed

Documentation page is not displayed for the user when he clicks on "Scri...

Package: Visual Scripting

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Sep 22, 2022

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Version/s: 1.7.8

To reproduce: # Open HUB; # Create a new project; # Go to "Window" menu and select "Visual Scripting" ->"Visual Scripting Graph";... Read more

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