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Long visualscripting path can result in exceeding OS character limit
Visual scripting has long paths that can cause issues for projects on Windows with longer project locations and names.{code:java}Mic... Read more
Custom nodes are being removed from Node Library when generating Custom ...
To reproduce:1. Open the project “VisualScriptingBug”2. FMOD → Generate Visual Scripting Units3. Edit → Project Settings → Visual Sc... Read more
Cloud Build Support for Bolt
We've had more than one user run into problems with Bolt and Cloud Build. They usually get in touch with Unity, who contacts us, who... Read more
Visual Scripting Scene Variables GameObject ignores Default Parent when ...
How to reproduce:1. Create a new Unity Project2. Add the Visual Scripting package3. In the Hierarchy right-click a GameObject and se... Read more
Visual Scripting window is empty when an exception is thrown
Reproduction steps: Open the user attached project Open the “SampleScene” scene In the Assets folder open the “New Script Graph” ass... Read more
Visual Scripting ignores assembly definitions when regenerating nodes
To reproduce:1. Open the project “VisualScriptingTest”2. Select “TestObject” in the Hierarchy3. Click the “Edit Graph” button in the... Read more
EventMachine`2.FixedUpdate() has over ~100k calls when entering Play Mod...
How to reproduce:1. Open the user-attached project2. Open the Profiler and turn on Deep Profile (Window → Analysis → Profiler)3. Ope... Read more
Large amount of memory used in AOT Prebuild
When Visual Scripting creates the AOT stubs during a build, it loads every asset in the game to check if the main object inherits fr... Read more
Error when trying to load fuzzy finder on multi screen setup on Mac
On a multi screen setup with the monitors at different levels vertically, there can be errors when trying to bring up the fuzzy find... Read more
Documentation page is not displayed for the user when he clicks on "Scri...
To reproduce: Open HUB; Create a new project; Go to "Window" menu and select "Visual Scripting" ->"Visual Scripting Graph"; Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used