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Removing a Sprite from a Sprite Atlas causes an Exception in CalculateSc...
Reproduction steps: 1. Open the "IN-45683.zip" project 2. Open "Assets/Scenes/SampleScene" 3. Open the Addressables Groups window... Read more
[Addressables] Timeout and RedirectLimit range limits are serialized inc...
Reproduction steps: 1. Open the “AddressablesStripped“ project 2. Open “Packages/Addressables/Editor/Settings/GroupSchemas/Bundled... Read more
"RemoteProviderException : Unable to load asset bundle” error is thrown ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the Addresa... Read more
Unable to load sub assets from an FBX file when using Addressables
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Obser... Read more
AssetBundles unloading time is a lot longer than loading time when unloa...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build And Run the Player (File > Build And Run) 3. In the Player, ... Read more
ResourceLocator.AllLocations returns duplicate ResourceLocations when bi...
Reproduction steps: 1. Open the attached project "TestBinaryCatalog7" 2. Clear Addressables Build cache 3. Build Addressables 4.... Read more
Addressables Path Variable has an incorrect Bundle Location set when sel...
Reproduction steps: 1. Open the "IN-46428.zip" project 2. Open Window -> Asset Management -> Addressables -> Profiles window 3. Clic... Read more
[Addressables] ResourceProviders are not reloaded when the catalog is up...
Reproduction steps: 1. Open the “ResourceProvider_Stripped“ project 2. Open the “SampleScene“ scene 3. Choose Tools menu > Clear Cac... Read more
Missing GUIStyle errors when clicking Create Addressables Settings
Steps to reproduce: 1. Install the Addressables package and make sure there are no pre-existing settings 2. Go to Window>Asset M... Read more
The bundle path of an Addressables build contains backlashes(\\) instead...
Reproduction steps 1. Open the attached project “ReproProject” 2. Switch build target to Android 3. Build Addressables in the Add... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used