Search Issue Tracker
Fixed
Fixed in 2.0.3
Votes
0
Found in [Package]
2.0.3
Issue ID
ADDR-3438
Regression
Yes
[Addressables] Timeout and RedirectLimit range limits are serialized incorrectly
Reproduction steps:
1. Open the “AddressablesStripped“ project
2. Open “Packages/Addressables/Editor/Settings/GroupSchemas/BundledAssetGroupSchema.cs”
3. Note that Timeout is limited to [0, short.MaxValue] and RedirectLimit is limited to [-1, 128]
4. Open “Packages/Addressables/Runtime/ResourceLocators/ContentCatalogData.cs”
5. Observe the serialization of Timeout and RedirectLimit
Expected result: Timeout is serialized to [0, short.MaxValue] and RedirectLimit is serialized to [-1, 128]
Actual result: Timeout is serialized to [short.MinValue, short.MaxValue] and RedirectLimit is serialized to [0, 128]
Reproduced in: 1.21.14 (2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23)
Not reproduced in: 1.21.12 (2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23) (range is not limited nor serialized)
Reproduced using: Windows 10, macOS 13.4.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment