Search Issue Tracker
Fixed
Fixed in 2.0.3
Votes
0
Found in [Package]
2.0.3
Issue ID
ADDR-3438
Regression
Yes
[Addressables] Timeout and RedirectLimit range limits are serialized incorrectly
Reproduction steps:
1. Open the “AddressablesStripped“ project
2. Open “Packages/Addressables/Editor/Settings/GroupSchemas/BundledAssetGroupSchema.cs”
3. Note that Timeout is limited to [0, short.MaxValue] and RedirectLimit is limited to [-1, 128]
4. Open “Packages/Addressables/Runtime/ResourceLocators/ContentCatalogData.cs”
5. Observe the serialization of Timeout and RedirectLimit
Expected result: Timeout is serialized to [0, short.MaxValue] and RedirectLimit is serialized to [-1, 128]
Actual result: Timeout is serialized to [short.MinValue, short.MaxValue] and RedirectLimit is serialized to [0, 128]
Reproduced in: 1.21.14 (2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23)
Not reproduced in: 1.21.12 (2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23) (range is not limited nor serialized)
Reproduced using: Windows 10, macOS 13.4.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment