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[VFX Graph] NullReferenceException errors are thrown on clicking on Play...
NullReferenceException errors are thrown on clicking on Play /Pause/Stop button after attaching Target VFX GameObject. Steps to repr... Read more
[VFX] Particle simulation doesn't match the reference VFX when using Vis...
How to reproduce:1. Open the attached project's Scene labeled "Scene"2. In the Game View, inspect the reference Visual Effect "VFX_R... Read more
[VFX] VFX.VisualEffect.SendEvent() is called only once when calling it m...
How to reproduce:1. Open the user's attached "VFXSendEventProject" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Pr... Read more
[VFX] Objects are created with the same name in the hierarchy
All newly created VFX GameObjects share the exacts same name in the Hierarchy, Refer to the attached video Note: When creating a dup... Read more
[VFX] Event attributes having names in lower case get clipped
Event attributes having names in lower case get clipped. Refer the attached screenshot Steps to reproduce:1. Create a new project2. ... Read more
[VFX Graph] Assertion failed on expression errors are thrown on connecti...
Assertion failed on expression errors are thrown on connecting output mesh node to Range property node. Steps to repro:1. Create ane... Read more
VFX parameters are not set when the gameobject is immediately deactivate...
How to reproduce:1. Open attached project "VisualEffectsNotUpdating.zip" and scene "SampleScene"2. Enter Play mode3. In Hierarchy wa... Read more
[VFX] [Mac] Create node window doesn't close unless a node is created
Create node window doesn't close unless a node is created and remains open even if the VFX editor is closed Steps to repro:1. Create... Read more
[VFX Graph] Node rendering is corrupted when a binary Point Cache Node i...
Steps to reproduce:1. Open the attached project (case_1232867.zip)2. Double-click on "case_1232867-MeshTest" Visual Effect Asset in ... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:unrecognized identifier ‘CameraBuffer’ at kernel CSMa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset