Search Issue Tracker
Fixed
Votes
0
Found in [Package]
8.0.1
Issue ID
1230230
Regression
No
VFX parameters are not set when the gameobject is immediately deactivated and is not selected in the Hierarchy
How to reproduce:
1. Open attached project "VisualEffectsNotUpdating.zip" and scene "SampleScene"
2. Enter Play mode
3. In Hierarchy wait for 5 seconds until the created "CLICK ON ME" gameobject is enabled and then select it
4. In Inspector window, observe "Visual Effect" -> "Properties" -> Point1 and Point2 values
Expected result: Point1 = (1, 1, 1) and Point2 = (3, 1, 1)
Actual result: Point1 = (0, 0, 0) and Point2 = (0, 0, 0)
Reproducible with: 2019.3.8f1, 2020.1.0b4, 2020.2.0a5 (7.1.1, 7.1.8, 8.0.1)
Could not test with: 2017.4, 2018.4 (VFX was not yet implemented)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Verified in:
Version: 2020.2.0a14
Resolution Note:
Verified in:
Version 2019.4.1f1
Resolution Note:
Verified in:
Version: 2020.1.0b12