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[ShaderVariantCollection] Impossible to add a shader to SVC when the sha...
STR: 1. Create a new project 2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.ht... Read more
ArgumentOutOfRange exception is thrown when applying Rig changes to mult...
How to reproduce: 1. Open user-submitted project (ApplyOnMultipleFBX.zip) 2. In the Models/Body folder multi-select the first 8 fbx ... Read more
[iOS] System.Net.WebException when using HTTPS and a duplicate root cert...
Reproduction steps: 1. Open the project in "manual-certificate-bug.zip" and build for iOS 2. Deploy to an iOS device and inspect the... Read more
[Terrain][URP] Wave artifacts appear on Terrain when Draw Instanced is e...
Steps to reproduce: 1. Force the attached project "TerrainNormal11.zip" to open with -force-gles32 2. In the Project window under "A... Read more
Unity Editor Icon at the top left is blurry
How to reproduce: 1. Create and open a new Project 2. Observe the icon at the top left of the editor Expected Behavior: The Icon i... Read more
Editor constantly refreshes when a Prefab with Sprite Shape Controller a...
How to reproduce: 1. Open attached project "spriteShapeTest.zip" 2. In the Project window, go to Assets and select "test" Prefab 3. ... Read more
[Universal RP] RenderFeature "Blit" does nothing
How to reproduce: 1. Open the attached "UniversalRenderingExamples.zip" project 2. Open the "ToonOutlinePost" Scene 3. Make sure tha... Read more
Scroll position of scrollrect within a scrollview jumps when content is ...
How to reproduce: 1. Open attached project "ScrollRectRepro.zip" and scene "SampleScene" 2. In Hierarchy window, select "Content" o... Read more
EditorUtility DisplayProgressBar only shows up for one frame and then it...
How to reproduce: 1. Open attached project "DisplayProgressBar.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the new p... Read more
[ARFoundation][ARKit][iOS] ARSessionState.CheckingAvailability status is...
Repro steps: 1. Open attached project 2. Build and Run on an ARKit not capable device 3. Check the log output in XCode Actual: An "... Read more
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Latest issues
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