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[UI] Lightmap exposure slider affects all the Scene View windows instead...
Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. Make sure that you have 2 active scene views in the Editor l... Read more
[iOS][UAAL] Crash on assertion failure in Corridor Lighting Example on i...
Steps to reproduce:1. Download the setup files (corridor-uaal.zip) and unarchive2. The archive will contain a native iOS app project... Read more
[Android] App crash on start A6xCommandBuffer::DetermineRenderMode(unsig...
Steps to reproduce: 1)Open UnityHub and create a new 3D project2) Switch platform to Android3) Build and Run project on a deviceNote... Read more
[Android] Crash in mecanim::skeleton::Skeleton::Transfer when loading ad...
To reproduce:1. Download attached project from https://drive.google.com/file/d/1nU6npyx2s3Jg2nkqvm-9Bqp3A7NxlgWJ/view?usp=sharing2. ... Read more
[Terrain] [Lightmap] OpenRL error occurred: RL_INVALID_VALUE errors are ...
OpenRL error occurred: RL_INVALID_VALUE errors are thrown continuously on erasing the Painted holes. Steps to repro:1. Create a new ... Read more
Editor crashes when invalid data is passed into UnityWebRequestTexture.G...
Steps to reproduce:1. Open the attached project ("1202451.zip")2. Open SampleScene3. Enter Play mode4. Make sure "Error Pause" is en... Read more
AudioSource curve's last Keyframe position is set to maxDistance and the...
Steps to reproduce:1. Open the attached project (case-1202437_LowPassFilterCurves.zip)2. Select "Audio Source" in the Hierarchy3. Sc... Read more
SortingGroup has no effect to Game Objects immediately after instantiati...
To reproduce:1. Open attached project ("case_1202432-Sample.zip")2. Press Play and observe two circles in the Game View Expected res... Read more
Skinned Mesh flickering when "Compute Skinning" is checked
How to reproduce:1. Open attached project "Case_1202430"2. Load "Romans Pack - Low Poly (HA)\Demo Scene"3. Open Project Settings -&g... Read more
Entering Play mode results in a silent crash when not connected to the I...
How to reproduce:1. Disconnect from the Internet2. Open Fiddler (HTTP debugging proxy server application)3. Create and open a new Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open