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Animator with "AnimatePhysics" mode has delay or advance time after some...
How to reproduce:1. Open project "FixedDeltaTimeIssue.zip"2. Open "SampleScene" Scene and enter Play Mode3. Press the "Start test" b... Read more
Animator.SetBoneLocalRotation shows different rotation when passing the ...
How to reproduce:1. Download the attached project 'BoneRotationTest.zip'2. Open 'SampleScene' Scene3. Enter Play mode4. In Hierarchy... Read more
Keyframe and playhead are misaligned in Animation window
Reproduction steps:1. Open the attached project "1395315.zip"2. Open "New Animation" from the Project window Expected result: The ke... Read more
Animations are overlapping when a Playable is paused and an Animator Con...
How to reproduce:1. Open the user's attached project2. Open the "Bug" Scene3. Press Play4. Observe the animation sequence5. Exit Pla... Read more
Timeline Preview mode causes animated objects to change pose when not in...
How to reproduce1. Open the user's attached 'TimelineTest.zip' project2. Direct the Scene view camera away from the character3. Open... Read more
When a Transform has a negative scale value, certain properties of trans...
1. Download my attached project "cubes.zip"2. Notice several "CompuoundCube" GameObjects in the project (they all should have script... Read more
Matrix4x4.rotation is broken on ARM64
How to reproduce:1. Open the attached project "BugProj.7z"2. Build And Run the project on any ARM64 deviceExpected results: Matrix4x... Read more
GameObject properties are not set to defaults when the GameObject is dis...
Steps to reproduce:1. Open the attached project "Bug.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Press Enter and observe ... Read more
[Playables] "PlayableGraph was not destroyed" warning is logged when ent...
"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more
Animation transition condition int value changes when entering 9 digit o...
Reproduction steps:1. Open the attached project2. Select the "Cube" GameObject in the Hierarchy window3. Open the Animator window (W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open