Search Issue Tracker
Won't Fix
Votes
2
Found in
2019.4.8f1
Issue ID
UUM-11017
Regression
No
Timeline Preview mode causes animated objects to change pose when not in the view of the Scene camera
How to reproduce
1. Open the user's attached 'TimelineTest.zip' project
2. Direct the Scene view camera away from the character
3. Open the Timeline window (Window > Sequencing > Timeline)
4. Select the 'PlayableDirector' object in the Hierarchy
5. In the Timeline window disable and then enable the 'Preview' mode
6. Direct the Scene view camera towards the character
Expected result: Character remains in the default T pose
Actual result: Character changes pose
Reproducible with: Timeline 1.2.16 (2019.4.8f1), Timeline 1.3.5, Timeline 1.4.2 (2020.1.4f1, 2020.2.0a21)
Not reproducible with: 2018.4.26f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
There are no fixes planned for this Bug