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0
votes
By Design

RenderTexture memory usage grows when a script is reimported

Profiling

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Jan 19, 2021

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Version/s: 2021.1.0a2, 2021.2, 2021.2.0a2

How to reproduce:1. Open the attached "1307442_Repro" project2. Open the Profiler (Window->Analysis->Profiler)3. Make sure onl... Read more

0
votes
By Design

UI Controls are not visible when UI Document is added to scene programma...

Package: UI Toolkit

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Jan 12, 2021

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Version/s: 1.0.0-preview.13

How to reproduce:1. Open the user's attached to project "PaintEngine.zip"2. Go to Assets > Resources > Layouts and select "Dis... Read more

0
votes
Fixed

"PrecompiledAssemblyException" errors when using ForceReserializeAssets ...

Package: TextMeshPro

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Jan 20, 2021

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Version/s: 1.5.3

Reproduction steps:1. Open attached project "970825_TMP_ForceReserialize.zip"2. In Project window, right-click Assets -> 'TextMes... Read more

0
votes
Fixed

Package Manager fails to download LFS files from Git repository when the...

Packman

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Jan 20, 2021

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Version/s: 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce:1. Make sure that Git and Git LFS are installed2. Open the attached "1307682 repro" project3. Open the Packages &gt... Read more

0
votes
Fixed

[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO

Progressive Lightmapper

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Nov 10, 2020

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Version/s: 2019.2.0a5, 2019.4, 2019.4.14f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the attached Project "Unitytest" and load Scene "Main"2. Enter Play Mode Reproducible with: 2019.2.0a5, 2... Read more

0
votes
By Design

Memory leak when filling a Scriptable Object with at least 5 MB

Scripting

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Dec 16, 2020

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Version/s: 2018.4, 2018.4.12f1, 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project ("BigScriptable2.zip")2. Assets > Create > Scriptable Objects > SpawnManagerS... Read more

0
votes
By Design

[XR] CommandBuffer.DrawMesh only renders to the left eye when using Sing...

XR SDK

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Dec 21, 2020

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Version/s: 2018.4, 2019.4, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached "CommandBufferStereoBugRepo.zip" project2. Load the "SampleScene"3. Enter Play mode E... Read more

0
votes
Fixed

[macOS] Crash on GC_mark_from when trashed GC objects are used by Burst

Mono

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Jan 20, 2021

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Version/s: 2019.4, 2020.2, 2020.2.2f1

Reproduction steps:1. Open the user's attached project2. Open scene "GameScene-Endless-Mode"3. Enter Play Mode4. Press J-- observe c... Read more

1
votes
Fixed

The PhysicsMaterial 2D can't be created when the 2D Sprite package is no...

2D

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Dec 20, 2020

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Version/s: 2020.2.0a15, 2020.2.0f1, 2021.1

How to reproduce:1. Create a new 3D project2. Right-click in the Project window3. Select Create Expected result: The Physics Materia... Read more

3
votes
Fixed

UIToolkit Slider does not cancel interaction with Mouse when Left Mouse ...

Package: UI Toolkit

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Jan 15, 2021

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Version/s: 1.0.0-preview.13

Reproduction steps:1. Download and open the attached project 'UISlider.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. In the Ga... Read more

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