Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.3
Issue ID
1307672
Regression
No
"PrecompiledAssemblyException" errors when using ForceReserializeAssets on TMP
Reproduction steps:
1. Open attached project "970825_TMP_ForceReserialize.zip"
2. In Project window, right-click Assets -> 'TextMesh Pro' folder, and press 'Reimport'
3. In Editor menu, select Tools -> ForceReserializeAssets
4. Observe Console window
5. If no error appears, repeat steps 2-4
Expected result: No errors
Actual result: "PrecompiledAssemblyException" error
Reproducible with: 1.3.0 (2018.4.32f1)
Not reproducible with: 1.3.0 (2019.1.0a1), 2.1.3 (2019.4.18f1), 3.0.3 (2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Could not test with: 2018.3.0a11 ("no suitable methods found to override" and missing namespace errors), 1.5.3 (2018.4.26f1) ("no suitable method found to override" errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note:
Fixed in 2019.1.0a1 and above
Resolution Note:
Fixed in 2018.4.35f1