Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.3
Issue ID
1307672
Regression
No
"PrecompiledAssemblyException" errors when using ForceReserializeAssets on TMP
Reproduction steps:
1. Open attached project "970825_TMP_ForceReserialize.zip"
2. In Project window, right-click Assets -> 'TextMesh Pro' folder, and press 'Reimport'
3. In Editor menu, select Tools -> ForceReserializeAssets
4. Observe Console window
5. If no error appears, repeat steps 2-4
Expected result: No errors
Actual result: "PrecompiledAssemblyException" error
Reproducible with: 1.3.0 (2018.4.32f1)
Not reproducible with: 1.3.0 (2019.1.0a1), 2.1.3 (2019.4.18f1), 3.0.3 (2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Could not test with: 2018.3.0a11 ("no suitable methods found to override" and missing namespace errors), 1.5.3 (2018.4.26f1) ("no suitable method found to override" errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note:
Fixed in 2019.1.0a1 and above
Resolution Note:
Fixed in 2018.4.35f1