Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.3
Issue ID
1307672
Regression
No
"PrecompiledAssemblyException" errors when using ForceReserializeAssets on TMP
Reproduction steps:
1. Open attached project "970825_TMP_ForceReserialize.zip"
2. In Project window, right-click Assets -> 'TextMesh Pro' folder, and press 'Reimport'
3. In Editor menu, select Tools -> ForceReserializeAssets
4. Observe Console window
5. If no error appears, repeat steps 2-4
Expected result: No errors
Actual result: "PrecompiledAssemblyException" error
Reproducible with: 1.3.0 (2018.4.32f1)
Not reproducible with: 1.3.0 (2019.1.0a1), 2.1.3 (2019.4.18f1), 3.0.3 (2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Could not test with: 2018.3.0a11 ("no suitable methods found to override" and missing namespace errors), 1.5.3 (2018.4.26f1) ("no suitable method found to override" errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Resolution Note:
Fixed in 2019.1.0a1 and above
Resolution Note:
Fixed in 2018.4.35f1