Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.3
Issue ID
1307672
Regression
No
"PrecompiledAssemblyException" errors when using ForceReserializeAssets on TMP
Reproduction steps:
1. Open attached project "970825_TMP_ForceReserialize.zip"
2. In Project window, right-click Assets -> 'TextMesh Pro' folder, and press 'Reimport'
3. In Editor menu, select Tools -> ForceReserializeAssets
4. Observe Console window
5. If no error appears, repeat steps 2-4
Expected result: No errors
Actual result: "PrecompiledAssemblyException" error
Reproducible with: 1.3.0 (2018.4.32f1)
Not reproducible with: 1.3.0 (2019.1.0a1), 2.1.3 (2019.4.18f1), 3.0.3 (2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Could not test with: 2018.3.0a11 ("no suitable methods found to override" and missing namespace errors), 1.5.3 (2018.4.26f1) ("no suitable method found to override" errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note:
Fixed in 2019.1.0a1 and above
Resolution Note:
Fixed in 2018.4.35f1