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mesh.SetVertexBufferData and mesh.SetIndices calculates bounds incorrect...
To reproduce:1. Open the user’s project2. Enter Play mode3. Observe the Console Expected result: Log “Center: (0.50, 0.50, 0.50), Ex... Read more
Labels of properties are not visible if setting "includeChildren" to tru...
How to reproduce:1. Open the attached project “Labels.zip”2. Open the “Missing Labels” Scene3. In the Hierarchy window, select the “... Read more
[UIBuilder] Objects in UI Builder are changing their actual size when zo...
To reproduce:1. Open the project “RootUssBug”2. Open Assets → UI → RootStyleTest.uxml3. Zoom in and zoom out Expected result: Object... Read more
NullReferenceException is thrown when closing the Plastic SCM window
How to reproduce:1. Open a new Unity project2. Open the “Window → Plastic SCM” window in the menu3. Close that window Expected resul... Read more
AssetBundles have missing meshes when building with static batching enabled
How to reproduce:1. Open the attached “MSGVProject” project2. Select “Window” → “Asset Management” → “Addressables” → “Groups” in th... Read more
Custom package tests are not recognized when added to a project
Steps to reproduce:1. Download the SingletonSystem package2. Open the user's project3. Open the “Package Manager” window (Window → P... Read more
Warning “Internal: deleting an allocation that is older than its permitt...
To reproduce:1. Open the project “IN-13729”2. Open the “SampleScene” scene3. Enter Play mode4. Observe the Console Expected result: ... Read more
[ShaderGraph] Skewed guidelines are drawn from the top left corner of th...
How to reproduce: Create a new SRP Template project Create a new Shader Graph Create a new Node Move the Node around the workspace O... Read more
Component's field does not change back its type when resetting the compo...
Steps to reproduce:1. Open the user’s project2. Open the “Bugs“ Scene3. Select the “Bug 3” GameObject in the Hierarchy4. Right-click... Read more
[HDRP] Rename "IOR" input port
In HDRP we have multiple IOR (Index Of Refraction) inputs in the master stack.One of them is named "IOR" and is used for the Eye mat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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