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Duplicate

Votes

1

Found in [Package]

1.21.1

Issue ID

ADDR-3252

Regression

No

AssetBundles have missing meshes when building with static batching enabled

Package: Addressables

-

How to reproduce:
1. Open the attached “MSGVProject” project
2. Select “Window” → “Asset Management” → “Addressables” → “Groups” in the main menu
3. Select “Build” → “New Build” → “Default Build Script”
4. Open scene “Scenes/SceneLoaderSupport”
5. Make sure the “Scene Loader” script is enabled in the main camera
6. Select “Play Mode Script” → “Use Existing Build” in the Addressables Groups window
7. Enter Play Mode
8. Switch to Scene view
9. Observe the Vegas prefab

Expected result: No prefab sections are missing
Actual result: Some prefab sections (seats) are missing

Reproducible with: 1.20.3 (2020.3.39f1, 2021.3.11f1, 2022.1.17f1), 1.20.5 (2022.2.0b9, 2023.1.0a12)

Reproducible on: Windows 10

Note: If the issue does not reproduce, clear the build cache in the Adressables Groups window and repeat steps 3-9

  1. Resolution Note:

    Duplicate of another issues that should be fixed now
    Duplicate of another internal issue: UUM-11427: [Being Backported] Static Batching causes meshes to disapear in SBP

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