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There are 38 extra AudioSources in the Scene
To reproduce:1. Open the attached project2. Open the Profiler window (Window → Analysis)3. Enter Play mode4. Exit Play mode5. Click ... Read more
SceneManagerSetup::IsValid returns true for setup which has active scene...
Steps to reproduce: 1. Open attached project.2. Execute menu item: BUG->ShowBug (several times) (it tries to RestoreSceneSetup) E... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more
Timeout value does not propagate when using a DelegatingHandler as the m...
1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more
Occlusion&Frustum Culling does not work with LWRP
Fixed 2018.3.0b8 Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more
VFXGraph SampleGraphicsBuffer error when compiling shader code on 6000.0...
Steps to reproduce:1. Open the attached project "SampleGraphicsBufferError.zip"2. Observe the console for the error: "Shader error i... Read more
[Linux] Locking the mouse cursor in the Game view prevents the Editor fr...
How to reproduce:1. Open the attached project (IN-21100.zip)2. Make sure the "Main" scene is open3. Press "Ctrl+7" to open the Profi... Read more
URP Template Sample project has one or more pink shaders when the projec...
How to reproduce:1. Create and open a new URP Sample Template2. Open the “Terminal“ Scene3. Find the “Screens” GameObject and double... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask