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[Playables] "PlayableGraph was not destroyed" warning is logged when ent...
"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more
Help / Unity API Reference Greyed out in Visual Studio
To repro: 0. Make sure your system is clean (no Unity or VS were installed on it before). 1. Using download assistant install Unit... Read more
Exiting Play Mode with PixelPerfect leads to crash
How to reproduce: 1. Open the attached "All_QA-2021.2.a018.saihai.zip" project 2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_B... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in Bui...
Repro: 1. Download the attached repro project (BounceLightCorridor.zip) 2. Open the BounceLightCorridor scene 3. Navigate to the Li... Read more
Physics2D Matrix does not collide as it is set to
How to reproduce: 1 Open the attached "Repro.zip" project 2. Select the "game-control-square (1)" GameObject 3. In Inspector Window ... Read more
[DetailMesh] Unable to paint detail mesh when terrain contains assigned ...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Import attached ‘DetailMeshBug’ package; 4. Double click on ‘Terrain’ game... Read more
Renaming a child object does not rename it in the parent's animator
*What happened?* If you rename a child object that has animation properties present in it's parent's animation, the animation will ... Read more
Progress bar has duplicate information
When the Editor compiles a missing shader variant the progress bar shown has duplicate information: the title says "Compiling shader... Read more
[UI Toolkit] Buttons lose focus background color when cycling through them
How to reproduce: 1. Open the user’s attached “Transition.zip” project 2. Open the “SampleScene” Scene and enter Play Mode 3. Pre... Read more
[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...
To reproduce: 1) Open attached project and scene.unity in it 2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project