Search Issue Tracker
Large memory usage when using BuildLayoutGenerationTask
Reproduction steps: 1. Open the attached “TestBuildLayoutGenerationTask” project 2. In the top menu select Tools > Build Addressab... Read more
[Addressables] AsyncOperationHandle.LocationName returns useless string ...
Reproduction steps: 1. Open the attached project “BinaryCatalogString” 2. In the Project window open Scene “Assets/Scenes/SampleSc... Read more
Scriptable Object Subclasses Element Addressable asset is empty, while S...
Reproduction steps: 1. Open the attached “AssetReferenceDrawerBug” project 2. Select the “Assets/New Repro.asset” Scriptable Obj... Read more
Sprites and other nested assets are not loaded correctly when using bina...
Reproduction steps: 1. Open the attached project “ReleaseIssueProject” 2. Open the Project Settings window (Edit > Project Setting... Read more
Content catalog is always loaded from the last local build when trying t...
How to reproduce: 1. Open the attached project “CCD-Cube.zip“ 2. Create a new project in UGS 3. Create an Environment named “develop... Read more
[Android] Addressables Crash on Player Build with IL2CPP ARMv7 due to il...
Reproduction steps: 1. Open the attached project “AddressableProject” 2. Ensure IL2PP and ARM7 are enabled in “Project/Player/Conf... Read more
Addressables.LoadResourceLocationsAsync throws a "NullReferenceException...
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Project window, open the context menu of “Assets/Addressable... Read more
RetryCount is not working when sending HTTP requests
Reproduction steps: 1. Open the attached project "TestRetry" 2. Build Addressables 3. Enter Play mode and wait a few seconds E... Read more
Downloaded AssetBundle is loaded into the memory when using DownloadDepe...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the Addresa... Read more
Removing a Sprite from a Sprite Atlas causes an Exception in CalculateSc...
Reproduction steps: 1. Open the "IN-45683.zip" project 2. Open "Assets/Scenes/SampleScene" 3. Open the Addressables Groups window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tabs open with elongated width for it's Label section when opening Properties for an Asset or Component
- AssetReferenceAtlasedSprite members can't be set in the Inspector window when sprites are packed in atlases
- Editor Tabs are highlighted when hovered over and they are behind Lock or Multiple Tab Navigational buttons
- “Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hidden/Universal Render Pipeline/FallbackLoading" which is not SRP Batcher compatible" error is thrown when any GameObject enters the Scene view for the first time
- [DX12] SRP Batcher visual glitch when using shaders