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Fixed
Fixed in 1.21.20, 2.0.3
Votes
0
Found in [Package]
1.21.14
Issue ID
ADDR-3422
Regression
Yes
Downloaded AssetBundle is loaded into the memory when using DownloadDependencyAsync
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Open the Addresables Groups Window (Window > Asset Management > Addresables > Groups)
4. In the Addresables Groups Window, select New Build > Default Build Script
5. Enter the Play Mode and wait for the “Downloaded” log in the Console Window
6. Open the Memory Profiler Window (Window > Analysis > Memory Profiler)
7. In the Memory Profiler Window, press the “Capture New Screenshot” Button
8. Select the Capture
9. Select the “Objects and Allocations” tab
10. Search for the “4409147b369d0e99fe36b4c28d189c89.bundle” object
Expected result: The object does not exist
Actual result: The object exists and is loaded into the memory
Reproducible with: 1.21.12 (2021.3.28f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21), 1.21.14 (2022.1.0b1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21)
Not reproducible with: 1.21.10 (2021.3.28f1), 1.21.14 (2021.3.28f1)
Could not test with: 2022.1.0a1 - 2022.1.0b1 (various errors from Memory Profiler and/or Addresables package)
Reproducible on: Intel MacOS 13.4
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