Search Issue Tracker
Fixed
Fixed in 1.21.20, 2.0.3
Votes
0
Found in [Package]
1.21.14
Issue ID
ADDR-3422
Regression
Yes
Downloaded AssetBundle is loaded into the memory when using DownloadDependencyAsync
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Open the Addresables Groups Window (Window > Asset Management > Addresables > Groups)
4. In the Addresables Groups Window, select New Build > Default Build Script
5. Enter the Play Mode and wait for the “Downloaded” log in the Console Window
6. Open the Memory Profiler Window (Window > Analysis > Memory Profiler)
7. In the Memory Profiler Window, press the “Capture New Screenshot” Button
8. Select the Capture
9. Select the “Objects and Allocations” tab
10. Search for the “4409147b369d0e99fe36b4c28d189c89.bundle” object
Expected result: The object does not exist
Actual result: The object exists and is loaded into the memory
Reproducible with: 1.21.12 (2021.3.28f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21), 1.21.14 (2022.1.0b1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21)
Not reproducible with: 1.21.10 (2021.3.28f1), 1.21.14 (2021.3.28f1)
Could not test with: 2022.1.0a1 - 2022.1.0b1 (various errors from Memory Profiler and/or Addresables package)
Reproducible on: Intel MacOS 13.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment