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Fixed
Fixed in 1.21.14
Votes
0
Found in [Package]
1.21.12
Issue ID
ADDR-3393
Regression
Yes
Sprites and other nested assets are not loaded correctly when using binary catalog
Reproduction steps:
1. Open the attached project “ReleaseIssueProject”
2. Open the Project Settings window (Edit > Project Settings)
3. In the Project Settings window select the “Player” tab
4. In the “Other Settings” tab make sure that “ENABLE_BINARY_CATALOG” is included in the “Scripting Define Symbols” field
5. Open the Addressables Groups window (Window > Asset Management > Addressables > Groups)
6. In the Addressables Groups build the Addressables (Build > New Build > Default Build Script)
7. Make sure that the “Play Mode Script” is set to “Use Existing Build”
8. Open the “Assets/Scenes/SampleScene” scene
9. Enter the Play mode and then stop it
10. Inspect the Console window
Expected result: There are no messages in the Console window
Actual result: Multiple “Addressables.Release was called on an object that Addressables was not previously aware of. Thus nothing is being released” errors are printed in the Console window
Reproducible with: 1.21.3 (2020.3.48f1), 1.21.12 (2020.3.48f1, 2021.3.26f1, 2022.2.21f1, 2023.1.0b17, 2023.2.0a16)
Not reproducible with: 1.21.2 (2020.3.48f1)
Reproducible on: macOS 13.3 (Intel)
Note: If “ENABLE_BINARY_CATALOG” is not included when building the Addressables the errors doesn’t appear
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